Biography of Lara Croft

Heroine virtual, real phenomenon

February 14, 1967
In the mid ' 90 Eidos launched "Tomb Raider", a video game proved enormously successful. The heroine is Lara Croft, a comely heroine can perform stunts and companies worthy of the most hardened explorers, a kind of Indiana Jones ' granddaughter. The game, consisting of animated 3D environments in real time, is to find a precious artifact disappeared after a nuclear explosion at Los Alamos, in New Mexico. To achieve this aim, our heroine has to explore many environments, facing different enemies and dangers of various kinds. Aggressive and sensual, bold and sweet, sporty and feminine, Lara Croft seems in many ways represent the icon of the perfect woman. Palestratissima, strictly in shorts and military boots, dark glasses and treccione passion for archaeological mysteries is thus become the star of a series of video games, the brainchild of the ingenious programmers of the entertainment industry. Despite its virtual essence, however, Lara (now is called familiarly so that all fans), has for some years one of the most desirable girls and love, also thanks to the skilled campaigns created for her.
Not only that but, become part of the collective imagination, from virtual woman has developed into flesh-and-blood heroine, taking on the appearance of the various models that have played English archaeologist. The creators of this extraordinary character, with the intent of making it increasingly likely, they also have a real biography that leaves nothing to chance. Lara Croft would be born right in the fateful February 14 which is also, coincidentally, the day is Valentine's day. The year is 1967 while the country is England and more specifically the Timmonshire. Graduated from none other than in foreign languages and of noble birth, he initially high London society. Her parents are Lady Angeline Croft and Lord Croft. The latter, just heard the first cry of his eldest daughter, seems to have had already in mind his future: he wants Lara become the most admired of English girls.
So since his childhood, Lara was educated and shaped by the will of the father, though the small feel that comfortable life and unharmed of nobles would definitely not for you. Even Lara then, as all the people that you meet, has had its difficult moments and his "illuminations". The germ of the adventure is not "innate" in her, but the result of a very specific experience. In 1998, during a school trip, Lara plunges along with his companions in the Himalayas and, incidentally, she finds herself only survivor. Just at that time understand being cut for adventure: denies his previous life and begins to make trips and explorations around the world. Always in his biography, it tells a significant episode: one day, walking home from an outing, seen on "National Geographic" the photo of the archaeologist Werner Von Croy and an article announcing that the latter was ready to leave for an expedition in Asia and Cambodia. Lara then, full of enthusiasm, together with Von Croy.
Since that time, begin his amazing adventures, the same ones that will delight thousands of fans. In conclusion, Lara Croft was the first star of a video game to have a success comparable to that of a movie star. This occurred because of the way the Eidos video game series developed by "Tomb Raider" which, in addition to characterize the character from the somatic point of view also gave him a "Psychology", a set of attitudes and behaviors that the Player discovers little by little one layer after the other and end up internalizing. Also thanks to the complex balance of components of adventure, exploration and action. Throughout the series, in addition to increasingly complex puzzles, designed to force the player to rack my brains in more complicated situations, changes were introduced to the character: new locations, more human and more fluid movements, a fine Lara in terms of animation, which is able to interact more with the outside world: it can lower, crawling on all fours, interacting with complex environments such as the infamous AREA 51 American, the City of London, the Indian jungle.
Recently, Lara Croft has ceased to be a heroine in two dimensions to take on the appearance of Angelina Jolie in "Tomb Raider", an action movie with great special effects and a protagonist who has fallen into the role. The film picks up some classic challenges faced by Lara Croft. The ingredients are: the mysterious setting, archeological treasures, the bad guys looking for wealth and power, and our heroine ready to fight them. Lara Croft, therefore, designed and programmed to be a virtual phenomenon, indeed "the" virtual phenomenon par excellence, lived up to expectations.
Article contributed by the team of collaborators.